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Brutal doom full
Brutal doom full






New gore featuring dismemberments, gibs, new blood splashes, blood decals on the walls, floor, and ceiling. Several stuff that were removed from the final game, such as Revenants, Masterminds, a weapon that was shown in an old magazine featuring an interview with the D64 devs that never got added into the final game, and an enemy called Hellhound which was also cut due the N64's cartridge space. All weapons revamped to feature new sounds, animations, and have greater feedback. The goal of this project is not to make a 1:1 port of Doom 64 for PC, but to enhance it in every possible way, bringing the satisfying gore and gunplay of Brutal Doom, new sounds and special effects that greatly enhances the oppressive atmosphere of D64, and attempting to include all the content cut from the original game due the cartridge space of the N64. Unlike the ports for other consoles, it's not exactly a port, but a completely new game, featuring completely new levels, textures, sprites, enemies, and a new plot that takes place right after the events of Doom 2, and it's plot strongly suggests to be the prequel to "Doom 2016" as it be considered a reasonable explanation of how the Doom Marine stayed in Hell and became known as the "Doom Slayer". Brutal Doom 64 is a mod for Doom II, created by Sergeant_Mark_IV.ĭoom 64 is a not so well known port of Doom for the Nintendo 64.








Brutal doom full